"*" "&m<&w  >" { 
		"*" "  on/off"  			"autoconfig change"  //Switch Config according to your weapon (set in FuRiousSP.cfg)
		"*" "Autowall on/off" 				"autowall change"  //auto shoot thru walls
		"*" "Burst Switch on/off"		"burstswitch change" //Auto switch burst depending on your weapon
		"*" "  on/off"		"autorecoil change" //Switch Recoil according to your weapon (set in FuRiousSP.cfg)
		"*" " .  Off"				"autoconfig 0;autorecoil 0;enemyconfig 0;autoburst 0;burstswitch 0;taction 0;arandomshoot_off;" // Turn all auto settings off
		}
"*" "&m< &w . >" {
		"*" "&rV&wac Settings"  				"vac_settings"
		"*" "&rC&wheat Settings"       			"cheatserver_settings"
		"*" "&m< &rS&waves >" { //Save and load your settings
		"*" "&rS&wave Settings"  					"save"  //Save Cvars
		"*" "&rS&wave Settings 1"       			"saveall settings1.cfg;txt Settings 1 saved."  //Save Settings 1
		"*" "&rS&wave Settings 2"       			"saveall settings2.cfg;txt Settings 2 saved."  //Save Settings 2
		"*" "&rS&wave Settings 3"       			"saveall settings3.cfg;txt Settings 3 saved."  //Save Settings 3
		"*" "&rS&wave Settings 4"       			"saveall settings4.cfg;txt Settings 4 saved."  //Save Settings 4
		"*" "&rS&wave Settings 5"       			"saveall settings5.cfg;txt Settings 5 saved."  //Save Settings 5
		}
		"*" "&m< &rL&woads >" { //Save and load your settings
		"*" "&rL&woad Settings"  					"load"  //Load Cvars
		"*" "&rL&woad Settings 1"       			"exec settings1;txt Settings 1 loaded."  //Load Settings 1
		"*" "&rL&woad Settings 2"       			"exec settings2;txt Settings 2 loaded."  //Load Settings 2
		"*" "&rL&woad Settings 3"       			"exec settings3;txt Settings 3 loaded."  //Load Settings 3
		"*" "&rL&woad Settings 4"       			"exec settings4;txt Settings 4 loaded."  //Load Settings 4
		"*" "&rL&woad Settings 5"       			"exec settings5;txt Settings 5 loaded."  //Load Settings 5
		}
		}
"*" "&m< <&w .  >" {
		"*" "  ()" 					"config_deagle;buybots_deagle"  //Load Config DEAGLE and buy always Deagle and munitions
		"*" " Mp5" 					"config_mp5;buybots_mp5"  //Load Config Mp5 and buy always Mp5 and munitions
		"*" " AK47" 					"config_ak47;buybots_akm4"  //Load Config AK47 and buy always AK47 and munitions
		"*" " M4"  					"config_m4a1;buybots_akm4"  //Load Config M4A1 and buy always M4A1 and munitions
		"*" " AUG/SG552"  				"config_sg552;buybots_augsig"  //Load Config Aug/SG552 and buy always Aug or SG552 and munitions
		"*" " Famas"  					"config_famas;buybots_famasgalil"  //Load Config Famas and buy always Famas and munitions
		"*" " Galil"  					"config_galil;buybots_famasgalil"  //Load Config Galil and buy always Galil and munitions
		"*" " Scout"  					"config_scout;buybots_scout"  //Load Config Scout and buy always Scout and munitions
		"*" " AWP"  					"config_awp;buybots_awp"  //Load Config Awp and buy always Awp and munitions
		"*" " SG550/G3SG1"  				"config_g3sg1;buybots_autosnipe"  //Load Config SG550/G3SG1 and buy always SG550 or G3SG1 and munitions
		"*" " XM1014"  				"config_xm1014;buybots_xm1014"  //Load Config XM1014 and buy always XM1014 and munitions
		"*" " Para"  					"config_m249;buybots_para"  //Load Config Para and buy always Para and munitions
		"*" ""  					"alias siground"  //No Buybots
		}
"*" "&m< <&w  >" {
	"*" "&m< &r&w  >"   { 
		"*" "&m< &r&w >"   { 
			"*" "    off"			"smooth 0" // Instant Aim
			"*" " +"				"smooth down 0.1" // Aim slower
			"*" " -"				"smooth up 0.1" // Aim faster
		}
		"*" "    On/off"			"aim change; shoot_s" // Aim and Shoot at Players
		"*" " on/off" 					"aim change"  //Aim at players
		"*" "   "       		"   0" // aim only at enemies
		"*" "    "       		"   1" // aim only at teammates
		"*" "  " 				" 0"  //Aim at the nearest target
		"*" " by fov" 					" 1"  //Aim at target in fov
		"*" "  (DavBot)"		"davbot change;davbotsecure"  //Auto Shoot at players when you can touch them
		"*" " +"					"davbotsens up 0.2" // Better Accuracy
		"*" " -"					"davbotsens down 0.2" // Lower Accuracy
		"*" "   on/off" 				"autowall change"  //auto shoot thru walls
		"*" "Aim first Point on/off" 			"aimfirstpoint change"  //always aim the red vec, even if a blanc one is locked first
		"*" "Hitbox Aiming on/off" 			"hitbox_s"  //Aim at hitboxes
		"*" "    on/Off" 				"gsaim_s" //Aim at enemy sequence
		"*" "Randomshot 1 On/Off"      		"arandomshoot_s" //Random hitboxes when target is visible (loop).				
		"*" "Randomshot 2 On/Off"       		"randomshoot_s" //Aim at random hitboxes (no loop).		
		"*" "Randomshot 3 On/Off"       		"randomshot_s" //Aim at random hitboxes (loop).
		"*" "  On/Off"       		"enemyconfig change" //switch config according to target's weapon (set in FuRiousSP.cfg)
	}
	"*" "&m< <&w >"   { // bind aiming functions
		"*" "&m< &r&w  1 >" { // Aiming style on mouse 1
			"*" "HLH "               "bind mouse1 +doshoot;shoot 0;aim 0; " // aim while shooting, as in HLH
			"*" "CSG "               "bind mouse1 +csgaim; shoot 0; aim 0;"   // CSG style
			"*" "  "           "bind mouse1 +thrushoot; shoot 0; aim 0;"   // Aimthru and Shoot
			"*" "DavVv "             "bind mouse1 +doshootnoaim;aim 0; " // Shoot no aim on when releasing
		}
		"*" "&m< &rTT&w  2 >" { // Aiming style on mouse 2
			"*" "HLH "               "bind mouse2 +doshoot; shoot 0; aim 0;"   // aim while shooting, as in HLH
			"*" "CSG "               "bind mouse2 +csgaim; shoot 0; aim 0;"   // CSG style
			"*" "Xqz2 "              "bind mouse2 +doaim; shoot 0; aim 0;"   // Xqz2 Style
			"*" "Aimthru "           "bind mouse2 +thru; shoot 0; aim 0;"   // Aimthru without Shoot
			"*" "Aimthru Shoot"           "bind mouse2 +thrushoot; shoot 0; aim 0;"   // Aimthru and Shoot
			"*" "DavVv "             "bind mouse2 +doshootnoaim;aim 0; " // Shoot no aim on when releasing
		}
		"*" "&m< &rC&w  3 >" { // Aiming style on mouse 3
			"*" "HLH "               "bind mouse3 +doshoot; shoot 0; aim 0;"   // aim while shooting, as in HLH
			"*" "CSG "     		"bind mouse3 +csgaim; shoot 0; aim 0;"   // CSG style
			"*" "Xqz2 "     		"bind mouse3 +doaim; shoot 0; aim 0;"   // Xqz2 Style
			"*" "Aimthru "     	"bind mouse3 +thru; shoot 0; aim 0;"   // Aimthru without Shoot
			"*" "  "    	"bind mouse3 +thrushoot; shoot 0; aim 0;"   // Aimthru and Shoot
			"*" "DavVv "             "bind mouse3 +doshootnoaim;aim 0; " // Shoot no aim on when releasing
		}
		"*" "&m< &rS&wHIFT >" { // Aiming style on SHIFT
			"*" "HLH "     		"bind RSHIFT +doshoot; shoot 0; aim 0;"   // aim while shooting, as in HLH
			"*" "CSG "     		"bind RSHIFT +csgaim; shoot 0; aim 0;"   // CSG style
			"*" "Xqz2 "     		"bind RSHIFT +doaim; shoot 0; aim 0;"   // Xqz2 Style
			"*" "Aimthru "     	"bind RSHIFT +thru; shoot 0; aim 0;"   // Aimthru without Shoot
			"*" "  "    	"bind RSHIFT +thrushoot; shoot 0; aim 0;"   // Aimthru and Shoot
			"*" "DavVv "             "bind RSHIFT +doshootnoaim;aim 0; " // Shoot no aim on when releasing
		}
		"*" "&m< &rE&wND >" { // Aiming style on END
			"*" "HLH "     		"bind END +doshoot; shoot 0; aim 0;"   // aim while shooting, as in HLH
			"*" "CSG "     		"bind END +csgaim; shoot 0; aim 0;"   "   // CSG style
			"*" "Xqz2 "     		"bind END +doaim; shoot 0; aim 0;"   "   // Xqz2 Style
			"*" "Aimthru "    		"bind END +thru; shoot 0; aim 0;"   "   // Aimthru without Shoot
			"*" "  "     	"bind END +thrushoot; shoot 0; aim 0;"   "   // Aimthru and Shoot
			"*" "DavVv "             "bind END +doshootnoaim;aim 0; " // Shoot no aim on when releasing
		}
	}
	"*" "&m< &rTT&w >" { // For Hitboxes
		"*" "&m< &rF&wuRiousSP Vecs >" { // Vecs FuRiousSP by Jere
			"*" "Ultimate-" 		"Ult-1"
			"*" "Ultimate-" 		"Ult-2"
			"*" "Ultimate-" 		"Ult-3"
			"*" "Ultimate-" 		"Ult-4"
			"*" "Ultimate-" 		"Ult-5"
			"*" "Ultimate-" 		"Ult-6"
			"*" "Gore-" 			"Gore-one"
			"*" "Gore-" 			"Gore-two"
			"*" "Gore-" 			"Gore-three"
			"*" "Gore-" 			"Gore-four"
		}
		"*" ""					"hitboxaim 1;hitbox 11;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ""					"hitboxaim 1;hitbox 10;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" " 3"				"hitboxaim 1;hitbox 9;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" " 2"				"hitboxaim 1;hitbox 8;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" " 1"				"hitboxaim 1;hitbox 7;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". "				"hitboxaim 1;hitbox 12;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". UpperArm"				"hitboxaim 1;hitbox 13;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". "				"hitboxaim 1;hitbox 14;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". "				"hitboxaim 1;hitbox 15;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". "				"hitboxaim 1;hitbox 16;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". UpperArm"				"hitboxaim 1;hitbox 17;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". "				"hitboxaim 1;hitbox 18;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". "				"hitboxaim 1;hitbox 19;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ""				"hitboxaim 1;hitbox 0;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". "				"hitboxaim 1;hitbox 1;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". Calf"				"hitboxaim 1;hitbox 2;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". "				"hitboxaim 1;hitbox 3;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" " "				"hitboxaim 1;hitbox 4;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". Calf"				"hitboxaim 1;hitbox 5;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" ". "				"hitboxaim 1;hitbox 6;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "    on/off" 		"hitboxaim 1;fullhitbox change"  //Aim at all good hitboxes !!!
	}
	"*" "&m< &rG&wSaim Vecs >" { // Vecs For GSAIM aiming
		"*" "GSAIM AK" "gsaimAK47"
		"*" "GSAIM M4A1" "gsaimM4A1"
		"*" "GSAIM DEAG" "gsaimDEAG"
		"*" "GAISM AUG" "gsaimAUG"
		"*" "GSAIM SIG" "gsaimSIG"
		"*" "GSAIM SCOUT" "gsaimSCOUT"
		"*" "GSAIM USP" "gsaimUSP"
		"*" "GSAIM GLOCK" "gsaimGLOCK"
		"*" "GSAIM MP5" "gsaimMP5"
		"*" "GSAIM G3SG1" "gsaimG3SG1"
	}
	"*" "&m< &rF&wSP Team Vecs >" { // Vecs made by FSP Vec Team
		"*" "Ak Vec v1" 				"hbakv1" //Lenny and Alucard's AK HB GSaim vec / GSAIM
		"*" "Alucard Multibox" 			"multihitbox" //Alucard Multibox
		"*" " Vec v2" 			"dhbv2" //Lenny & scottyboy90's Deag. HB GSaim vec / GSAIM
	}
	"*" "&m< &rA&wim Vecs At >" { // For Standard Vecs Becareful !! It disables the hitboxes aiming !!
		"*" ""				"hitboxaim 0;avclear;avadd 0 23.5 7.5 3.5;avadd 1 23.5 7.5 3.5"
		"*" ""					"hitboxaim 0;avclear;avadd 0 20.5 7.5 3.5;avadd 1 20.5 7.5 3.5"
		"*" " "				"hitboxaim 0;avclear;avadd 0 17.5 7.5 3.5;avadd 1 17.5 7.5 3.5"
		"*" " "				"hitboxaim 0;avclear;avadd 0 14.5 7.5 3.5;avadd 1 14.5 7.5 3.5"
		"*" ""					"hitboxaim 0;avclear;avadd 0 12.5 7.5 3.5;avadd 1 12.5 7.5 3.5"
		"*" " "				"hitboxaim 0;avclear;avadd 0 10.5 7.5 3.5;avadd 1 10.5 7.5 3.5"
		"*" "  ( )"			"hitboxaim 0;avclear;avadd 0 0.5 7.5 3.5;avadd 1 0.5 7.5 3.5"
	}
	"*" "&m< &rV&wecs Tweaking >" { //Tweak easy your hitboxes or standard vecs
		"*" "&m> &rH&weight" { //Change the height of your vec (ducking and standing)
			"*" " +0.1"			"autoconfig 0; enemyconfig 0;hvec 0 +0.1; hvec 1 +0.1"
			"*" " -0.1"			"autoconfig 0; enemyconfig 0;hvec 0 -0.1; hvec 1 -0.1"
		}
		"*" "&m< &rF&worward >" { // Change the forward of your vec (ducking and standing)
			"*" "Forward +0.1"		"autoconfig 0; enemyconfig 0;fvec 0 +0.1; fvec 1 +0.1"
			"*" "Forward -0.1"		"autoconfig 0; enemyconfig 0;fvec 0 -0.1; fvec 1 -0.1"
		}
		"*" "&m< &rLH&w-R >" { //Change the Left and right of your vec (ducking and standing)
			"*" " +0.1"			"autoconfig 0; enemyconfig 0;rvec 0 +0.1; rvec 1 +0.1"
			"*" " +0.1"			"autoconfig 0; enemyconfig 0;rvec 0 -0.1; rvec 1 -0.1"
		}
	}
	"*" "&m< &rH&weight Correction >"   { 
		"*" "+ 1"					"hcor up 1" // Aim higher
		"*" "+ 0.5"					"hcor up 0.5" // Aim higher
		"*" "- 1"					"hcor down 1" // Aim lower
		"*" "- 0.5"					"hcor down 0.5" // Aim lower
		"*" "off"					"hcor 0" // Turn Height Correction off
	}
	"*" "&m< &rF&wOV >" { // Select your max fovangle
		"*" "FOV 5"					"fov 5"
		"*" "FOV 10"				"fov 10"
		"*" "FOV 15"				"fov 15"
		"*" "FOV 30"				"fov 30"
		"*" "FOV 60"				"fov 60"
		"*" "FOV 90"				"fov 90"
		"*" "FOV 180"				"fov 180"
		"*" "&rFOV 360"				"fov 360"
	}
	"*" "&m< &rT&wweak Recoil" {
		"*" "AutoRecoil on/off"		"autorecoil change" //Switch Recoil according to your weapon (set in FuRiousSP.cfg)
		"*" "Recoil +0.05"		"autorecoil 0;recoil up 0.05"
		"*" "Recoil -0.05"		"autorecoil 0;recoil down 0.05"
		"*" "&m< &rT&wweak xyRecoil >" {
			"*" "xyRecoil on/off"		"xyrecoil change" // Need to set 1 to take recoil x and y values
			"*" "Recoilx +0.05"		"recoilx up 0.05" // Increase Horizontal Recoil
			"*" "Recoilx -0.05"		"recoilx down 0.05" // Decrease Horizontal Recoil
			"*" "Recoily +0.05"		"recoily up 0.05" // Increase Vertical Recoil
			"*" "Recoily -0.05"		"recoily down 0.05" // Decrease Vertical Recoil
		}
	}
	"*" "&m< &rN&woSpread >" {
		"*" "Nospread off"			"nospread 0"
		"*" "Old Nospread"			"nospread 1"
		"*" "New Nospread"			"nospread 2"
		"*" "&m< &rT&wweak Spreadvar >" {
			"*" "Spreadvar +0.05"		"Spreadvar up 0.05"
			"*" "Spreadvar -0.05"		"Spreadvar down 0.05"
			"*" "Auto Spreadvar"		"Spreadvar 0"
		}
		"*" "&m< &rT&wweak Spread >" {
			"*" "Spread +0.05"		"Spread up 0.05"
			"*" "Spread -0.05"		"Spread down 0.05"
			"*" "Auto Spread"			"Spread 0"
		}
	}
	"*" "&m< &rB&wurst >" {
		"*" "  off"			"shoot 0;autoconfig 0" //Turn Autoshoot off
		"*" "  ()"				"shoot 2;autoconfig 0" //shoot without burst
		"*" " "				"shoot 1;autoconfig 0" //shoot with burst
		"*" "Newburst on/off"			"shoot 1;newburst change" //Active new burst (bullet based)
		"*" "Burst Switch on/off"		"burstswitch change" //Auto switch burst depending on your weapon
		"*" "VacBursts On"			"VacBursts" //Shoot with a startdelay and stop a little after unlocking
		"*" "FastBursts On"			"FastBursts" //Shoot as soon as aim and stop when dead
		"*" "&m< &rT&wweak Bultime >" {
			"*" "Bultime +0.01"		"Bultime up 0.01" //Increase time to wait between 2 bullets
			"*" "Bultime -0.01"		"Bultime down 0.01" //Decrease time to wait between 2 bullets
			"*" "No Bultime"			"Bultime 0"
		}
		"*" "&m< &rT&wweak Nbul >" {
			"*" "Nbul +1"			"Nbul up 1" //Increase shooted bullets before waiting
			"*" "Nbul -1"			"Nbul down 1" //Decrease shooted bullets before waiting
		}
		"*" " "				"burstflags 1"
		"*" " "				"burstflags 64"
		"*" " "				"burstflags 8"
		"*" "   "			"burstflags 16"
		"*" "   !"			"burstflags 0"
	}
	"*" "&m< &rP&wrediction >"  {  //When you lag, prediction help you to predict target's position
		"*" "prediction value (Default:0,25)"   	"pred 1;predahead 0.25;txt prediction 0.25"   
		"*" "prediction value (0,20)"        	"pred 1;predahead 0.20;txt prediction 0.20"  
		"*" "prediction value (0,15)"        	"pred 1;predahead 0.15;txt prediction 0.15"  
		"*" "prediction value (0,10)"        	"pred 1;predahead 0.10;txt prediction 0.10"  
		"*" "prediction value (0,05)"        	"pred 1;predahead 0.05;txt prediction 0.05"   
		"*" "prediction value (-0,05)"        	"pred 1;predahead -0.05;txt prediction -0.05"  
		"*" "prediction value (-0,10)"        	"pred 1;predahead -0.10;txt prediction -0.10"  
		"*" "prediction value (-0,15)"        	"pred 1;predahead -0.15;txt prediction -0.15"  
		"*" "prediction value (-0,20)"        	"pred 1;predahead -0.20;txt prediction -0.20"
		"*" "prediction off"                  	"pred 0;txt prediction OFF"  
	}  
	"*" "&m< &rA&wimInfo >" {
		"*" "   On/Off"			"aiminfo change;" //Information about aimthru.
		"*" "  On/Off"		"showtarget change;" //Show a fake entity that you could shot or show max distance
		"*" "maxaimtest -"     			"maxaimtest down 10;"
		"*" "maxaimtest +"     			"maxaimtest up 10"
		"*" "minaim +"     			"minaim up 10;"
		"*" "minaim -"     			"minaim down 10"
	}
}
"*" "&m< &w Wall  >" {
		"*" "&m< &w  >" {
			"*" "lambert:full"       		"lambert 1;color lambert 255 255 255"
			"*" "lambert:half"       		"lambert 1;color lambert 170 170 170"
			"*" "lambert:yellow"       		"lambert 1;color lambert 255 255   0"
			"*" "lambert:blue"       		"lambert 1;color lambert  50  50 180"
			"*" "lambert:red"       		"lambert 1;color lambert 180  50  50"
			"*" "lambert:green"       		"lambert 1;color lambert  50 180  50"
			"*" "lambert:off"       		"lambert 0"
		}
		"*" "&m< &w   >" {
			"*" "DavVv WH"				"wall 4;"
			"*" "Models Wireframe"     		"wiremodels change;linewire 1;"
			"*" "Models Wireframe Line +"     	"linewire up 1;"
			"*" "Models Wireframe Line -"     	"linewire down 1;"
			"*" " "     			"outlinewall change;"
			"*" " +"     		"owcolor up 0.1;"
			"*" "  -"     		"owcolor down 0.1;"
			"*" " )"     			"cartoonwall change;"
			"*" " s +"     			"cartoon_s up 0.1;"
			"*" " s -"     			"cartoon_s down 0.1;"
			"*" "Cartoon t +"     			"cartoon_t up 0.1;"
			"*" "Cartoon t -"     			"cartoon_t down 0.1;"
		}
		"*" "&m< &w   >" {
			"*" "  on/off"			"nosky change"
			"*" "xqz2  wh "      		"wall 1;glextra 0;"
			"*" " flautz wh"       		"wall 3;glextra 0;"
			"*" " flautz wh trans +"       	"walltrans down 0.1"
			"*" " flautz wh trans -"       	"walltrans up 0.1"
			"*" "asus  wh 1"     		"wall 2;color back  0  0  0 128"
			"*" "asus  wh 2"     		"wall 2;color back 33 33  0 100"
			"*" "asus  wh 3"     		"wall 2;color back 33  0 33 100"
			"*" "wirefr. "        		"glextra 3;color wire 0 0 255;color back 33 33 33"
			"*" "wirefr. "      		"glextra 3;color wire 255 255 0;color back 33 33 33"
			"*" "wirefr. "       		"glextra 3;color wire 0 0 0;color back 160 160 160"
			"*" " "        		"glextra 1"
			"*" " "          		"glextra 2"
		}
		"*" " "            			"glextra 0;wall 0;nosky 0;wiremodels 0;outlinewall 0;cartoonwall 0"
}
"*" "&m< &w   ( ) >" {
		"*" "&m< &w   >" {
			"*" "ltfxspeed x1.8" 				"alias +speedx ltfx1.8x;init 5 alias +speedx ltfx1.8x;init save;"  //LTFXSpeed 1.8
			"*" "ltfxspeed x1.9" 				"alias +speedx ltfx1.9x;init 5 alias +speedx ltfx1.9x;init save;"  //LTFXSpeed 1.9
			"*" "ltfxspeed X2" 				"alias +speedx ltfx2x;init 5 alias +speedx ltfx2x;init save;"  //LTFXSpeed 2.0
			"*" "ltfxspeed X2.1" 				"alias +speedx ltfx2.1x;init 5 alias +speedx ltfx2.1x;init save;"  //LTFXSpeed 2.1
			"*" "ltfxspeed X2.2" 				"alias +speedx ltfx2.2x;init 5 alias +speedx ltfx2.2x;init save;" //LTFXSpeed 2.2
			"*" "ltfxspeed X2.3" 				"alias +speedx ltfx2.3x;init 5 alias +speedx ltfx2.3x;init save;" //LTFXSpeed 2.3
			"*" "ltfxspeed X2.4" 				"alias +speedx ltfx2.4x;init 5 alias +speedx ltfx2.4x;init save;"  //LTFXSpeed 2.4
			"*" "ltfxspeed X2.5" 				"alias +speedx ltfx2.5x;init 5 alias +speedx ltfx2.5x;init save;"  //LTFXSpeed 2.5
			"*" "ltfxspeed X3" 				"alias +speedx ltfx3x;init 5 alias +speedx ltfx3x;init save;"  //LTFXSpeed 3.0
			"*" "ltfxspeed X5" 				"alias +speedx ltfx5x;init 5 alias +speedx ltfx5x;init save;"  //LTFXSpeed 5.0
			"*" "ltfxspeed X20" 				"alias +speedx ltfx20x;init 5 alias +speedx ltfx20x;init save;"  //LTFXSpeed 20.0
			"*" "ltfxspeed X100" 				"alias +speedx ltfx100x;init 5 alias +speedx ltfx100x;init save;"  //LTFXSpeed 100.0
		}
		"*" "&m<&w   >" {
			"*" " mouse2" 				"speedxm2;"  //Bind mouse2 for speed
			"*" " mouse3" 				"speedxm3;"  //Bind mouse3 for speed
			"*" " CTRL" 					"speedxctrl"  //Bind CTRL for speed
			"*" " END" 					"speedxend"  //Bind END for speed
			"*" " SHIFT" 					"speedxrshift"  //Bind SHIFT for speed
		}
		"*" "  "						"nospeed" // No SpeedHack
}
"*" "&m< &w    >" {
	"*" "&m< &w >" {
		"*" "&m< &w  >" { //Setting a FuRiousSP colors 
			"*" ""						"colorblue;"
			"*" " 2"						"colorblue2;"
			"*" ""						"color main 221 134 131 220;colorcoef 1.4;colorcoef2 1.1;"
			"*" "Ƹ"						"color main 111 94 21 180;colorcoef 1.3;colorcoef2 2.2;"
			"*" ""					"color main 20 245 95 125;colorcoef 0.3;colorcoef2 1.0;"
			"*" "-"					"color main 255 250 255 255;colorcoef 0.3; colorcoef2 0.7;"
			"*" ""					"color main 245 0 0 155; colorcoef 0.6; colorcoef2 1.0;"
		}
		"*" "&m< &w    >" {
			"*" " +"						"colortweak main r up 10"
			"*" " -"						"colortweak main r down 10"
			"*" " +"					"colortweak main g up 10"
			"*" " -"					"colortweak main g down 10"
			"*" " +"					"colortweak main b up 10"
			"*" " -"					"colortweak main b down 10"
			"*" " +"					"colortweak main a up 10"
			"*" " -"					"colortweak main a down 10"
		}
		"*" "Color coef+"						"colorcoef up 0.1;"
		"*" "Color coef-"						"colorcoef down 0.1;"
		"*" "Color coef2+"					"colorcoef2 up 0.1;setcolorm"
		"*" "Color coef2-"					"colorcoef2 down 0.1;setcolorm"
	}
	"*" "&m< &w  >" {
		"*" " "					"cross 0"
		"*" " 1"						"cross 1"
		"*" " 2"						"cross 2"
		"*" " 3"						"cross 3"
		"*" " 4"						"cross 4"
		"*" " 5"						"cross 5"
		"*" " 6"						"cross 6"
		"*" " 7"						"cross 7"
	}
	"*" "&m< &w  >" {
		"*" "    "    			"smoke 1;flash 1"
		"*" "    "    			"smoke 0;flash 0"
		"*" "&m<  &w   >" {
			"*" "  on"					"zoomcam 30"
			"*" "   off"					"zoomcam 0"
			"*" " +"					"zoomcam up 3"
			"*" " -"					"zoomcam down 3"
		}
		"*" " on/off" 					"mirror change"  //Mirror
		"*" "  on/off" 					"newfont change"  //Can eat some FPS
	      "*" "blood:default"    					"blood  0" // default HL blood amount
	      "*" "blood:double"     					"blood1"   // double blood amount
	      "*" "blood:more"       					"blood2"   // 5 times more blood
	      "*" "blood:splatter"   					"blood3"   // 15 tiems more blood
		"*" "death info on/off"     	 			"death change;color death 100 100 0"
		"*" "bomb timer on/off"      				"bombtimer change" //Bombtimer
		"*" "Quake Guns on/off"      				"quakeguns change" //Quake Guns
		"*" "My Light on/off"      				"mylight change" //Show a light that only me can see
	}
}
"*" "&m< &w  >" {
	"*" "&m< &w  >"    {
		"*" "&m< &w   >"            { // Box ESP
			"*" "boxes:off"           				"box_esp 0" // draw no boxes 
			"*" "boxes:hlh style"     				"box_esp 1" // draw distance dependent boxes as in HLH
			"*" "boxes:ogc style"     				"box_esp 2" // draw fixed size boxes as in OGC 4.x
			"*" "move boxes up"     				"box_esp_y up 5" // move up the box
			"*" "move boxes down"     				"box_esp_y down 5" // move down the box
		}
		"*" " :on/off"  				"weapon   change" // show weapon esp
		"*" " :on/off"  					"distance change" //show distance esp
		"*" ":off"           				"name 0" // turn name esp off
		"*" ":full"          				"name 31" // show name esp (fullname)
		"*" ":Hits"		     				"health_esp 1" // show estimated health esp by hit number
		"*" ":Number"	  				"health_esp 2" // show estimated health esp by number
		"*" ":DavVv"	  				"health_esp 3" // show estimated health esp by bar
		"*" ":off"          				"health_esp 0" // turn health esp off
		"*" ":on/off"  			"sequence change" //show gaitsequence-1
		"*" "Draw vecs" 	  					"avdraw change" // show aimpoint
		"*" "Draw Hitboxes Empty"				"drawhitbox 1"  //draw empty hitboxes
		"*" "Draw Hitboxes Filled"				"drawhitbox 2"  //draw filled hitboxes
		"*" "Draw Hitboxes off"					"drawhitbox 0"  //turn hitboxdrawing off
		"*" "Chams on/off"					"chams change"  //Change color of player if behind a wall or not
		"*" "VisESP on/off"					"visesp change"  //Draw ESP only when visible
		"*" "ESP offset -"					"esp_offset up 1"  //Draw ESP lower
		"*" "ESP offset +"					"esp_offset down 1"  //Draw ESP higher
		}
	"*" "&m<  &w   >"            { // visualize 3d-sound data
		"*" "  esp"				"soundespon" //auto active sounds esp settings in one click ;)
		"*" "  esp"			"soundespoff" //Disable sounds esp
		"*" "&m< &w  >"               {      // enable/disable sound hack
			"*" ""           		"soundfilter 0" // disables sound hack
			"*" " " 	 		"soundfilter 1" // show all sounds
			"*" " "       		"soundfilter 2" // discard sounds from teammates
			"*" "  )"      		"soundfilter 3" // discard sounds from me
		}
	    	"*" "&m< &w  . >"     { // how long until a sound marker disappears
			"*" "0.5 sec"    				"soundtime  0.5"
			"*" "1.0 sec"    				"soundtime  1.0"
			"*" "5.0 sec"    				"soundtime  5.0"
			"*" "10  sec"    				"soundtime 10.0"
			"*" "30  sec"    				"soundtime 30.0"
		}
		"*" "&m< &r#&w  of markers >"       { // set maximum number of sound markers displayed at once
			"*" " 8 markers"     			"soundmax  8"
			"*" "16 markers"     			"soundmax 16"
			"*" "32 markers"     			"soundmax 32"
			"*" "64 markers"     			"soundmax 64"
		}
		"*" "display mode: off"      			"sounddisplay 0"     // doesnt display sound data on the map
		"*" "display mode: box"      			"sounddisplay 1"     // display small boxes at the sound origin
		"*" "display mode: text"     			"sounddisplay 2"     // display sound name at sound origin ("sound esp")
		"*" "radar   mode"           			"soundradar change"  // toggle sound display on radar
		"*" "reset markers"          			"soundmax"           // clear markers
	}
	"*" "Full Glow: off"     					"glow 0;tglow 0;sglow 0;"
	"*" "Full Glow: on"     					"glow 1;tglow 1;sglow 1;"
	"*" "Weapon Glow: on/off"     				"shield change;"
}
"*" "&m< &rB&woxes and Placements >"  {
	"*" "Bottom CS HUD on/off"      				"nohud change"	
	"*" "Auto Scale on/off"          				"boxautoscale change"  //Place boxes for you
	"*" "&m< &rC&wonsole >"             {
	     	"*" "move left"                          		"con_x   down 10"
	     	"*" "move right"                         		"con_x   up   10"
	     	"*" "move up"                            		"con_y   down 10"
	     	"*" "move down"                          		"con_y   up   10"
	    	"*" "width up"                           		"con_w   up   10"
	      "*" "width down"                         		"con_w   down 10"
	      "*" "height up"                          		"con_h   up   10"
	      "*" "height down"                        		"con_h   down 10"
	       }
	"*" "&m< &rM&wenu >"                 {
	      "*" "move left"                          		"menu_x   down 10"
	      "*" "move right"                         		"menu_x   up   10"
	      "*" "move up"                            		"menu_y   down 10"
	      "*" "move down"                          		"menu_y   up   10"
	      "*" "width up"                           		"menu_w   up   10"
	      "*" "width down"                         		"menu_w   down 10"
	      "*" "GlowSelect 1"                       		"glowselect 1"
	      "*" "GlowSelect 2"                       		"glowselect 2"
	      }
	"*" "&m< &rR&wadar >"                {
		"*" "center on/off"                 		"radar_centered change"
		"*" "Radar mode: off"     				"radar 0" // disable radar
		"*" "Mode: Normal"        				"radar 1;ov_radar 0" // regular radar as in earlier ogc versions
		"*" "Mode: Overview"      				"radar 1;ov_radar 1;ov_zoom 30;" // overview instead of radar
		"*" "Mode: Overview 2"      				"radar 1;ov_radar 2;ov_zoom 5;" // overview instead of radar
    		"*" "&m< &rO&wverview >" {  // replaces the radar with a overview map
			"*" "Mode: Opaque"   				"ov_blend 0"
	      	"*" "Mode: Mixed "   				"ov_blend 1"
	      	"*" "Mode: Additive" 				"ov_blend 2"
	      	"*" "________________"       			" "
	      	"*" "Trans (+)"         			"ov_alpha up  0.05"
	      	"*" "Trans (-)"         			"ov_alpha up -0.05"
	      	"*" "Trans Reset"          			"ov_alpha 1"
    			"*" "Zoom In"   					"ov_zoom down 1"  
    			"*" "Zoom Out"   					"ov_zoom up   1"  
    			"*" "Zoom Reset" 					"ov_zoom 3"
			}
		"*" "move left"                  			"radar_x down 10"
		"*" "move right"                 			"radar_x up   10"
		"*" "move up"                    			"radar_y down 10"
		"*" "move down"                  			"radar_y up   10"
		"*" "size up"                    			"radar_size up 10"
		"*" "size down"                  			"radar_size down 10"
		"*" "range up"                   			"radar_range up 200"
		"*" "range down"                 			"radar_range down 200"
		}
	"*" "&m< &rI&wnfoBox >"                 {
		"*" "Show InfoBox"					"infobox change" // Show the Info box
	      "*" "move left"                      		"infobox_x   down 10"
	      "*" "move right"                     		"infobox_x   up   10"
	      "*" "move up"                        		"infobox_y   down 10"
	      "*" "move down"                      		"infobox_y   up   10"
	      "*" "width up"                       		"infobox_w   up   10"
	      "*" "width down"                     		"infobox_w   down 10"
	      "*" "height up"                      		"infobox_h   up   10"
	      "*" "height down"                    		"infobox_h   down 10"
	      }
	"*" "&m< &rI&wnventory Box >"                 {
		"*" "Show InvBox"			 			"invbox change" // Show the Inventory box
	      "*" "move left"                      		"invbox_x   down 10"
	      "*" "move right"                     		"invbox_x   up   10"
	      "*" "move up"                        		"invbox_y   down 10"
	      "*" "move down"                      		"invbox_y   up   10"
	      "*" "width up"                       		"invbox_w   up   10"
	      "*" "width down"                     		"invbox_w   down 10"
	      "*" "height up"                      		"invbox_h   up   10"
	      "*" "height down"                    		"invbox_h   down 10"
	      }
	"*" "&m< &rS&wtatsBox >"                 {
		"*" "Show StatsBox"			 		"stats change" // Show the Stats box
	      "*" "move left"                      		"stats_x   down 10"
	      "*" "move right"                     		"stats_x   up   10"
	      "*" "move up"                        		"stats_y   down 10"
	      "*" "move down"                      		"stats_y   up   10"
	      }
	"*" "&m< &rC&wonfigBox >"                 {
		"*" "Show cvars and vecs"		 		"cvars change" //Show a list of values (cvars, vecs end more ...)
	      "*" "move left"                      		"xbox   down 10"
	      "*" "move right"                     		"xbox   up   10"
	      "*" "move up"                       		"ybox   down 10"
	      "*" "move down"                      		"ybox   up   10"
	      "*" "width up"                       		"wbox   up   10"
	      "*" "width down"                     		"wbox   down 10"
	      "*" "height up"                      		"hbox   up   10"
	      "*" "height down"                    		"hbox   down 10"
	      }	
}
"*" "&m< &w  >"                              { 
	"*" "mouse3: slow zoom"                        		"bind mouse3 +cm;"
	"*" "mouse3: fast zoom"                        		"bind mouse3 +cf;"
	"*" "mouse3: instant zoom"                     		"bind mouse3 +dozoom;"
	"*" "mouse2: slow zoom"                        		"bind mouse2 +cm;"
	"*" "mouse2: fast zoom"                        		"bind mouse2 +cf;"
	"*" "mouse2: instant zoom"                     		"bind mouse2 +dozoom;"
	"*" "Pgup: slow zoom"                        		"bind pgup +cm;"
	"*" "Pgup: fast zoom"                        		"bind pgup +cf;"
	"*" "Pgup: instant zoom"                     		"bind pgup +dozoom;"

	"*" "&m< &rS&welect Zoom >"                    {
		"*" "zoom:90x"                           		"zoom 10"
		"*" "zoom:80x"                           		"zoom 20"
		"*" "zoom:70x"                           		"zoom 30"
		"*" "zoom:60x"                           		"zoom 40"
		"*" "zoom:50x"                           		"zoom 50"
		"*" "zoom:40x"                           		"zoom 60"
		"*" "zoom:30x"                           		"zoom 70"
		"*" "zoom:20x"                           		"zoom 80" 
		"*" "zoom:off"                           		"zoom 90;czoom 1000" 
		                         }
}
"*" "&m< &rM&wisc >" {
		"*" "&m< &rU&wnBind >" { //This restore HL binds
			"*" "Unbind mouse1"     			"unbind mouse1;"    // remove mouse1 button binds
			"*" "Unbind mouse2"     			"unbind mouse2;"    // remove mouse2 button binds
			"*" "Unbind mouse3"     			"unbind mouse3;"    // remove mouse3 button binds
			"*" "Unbind SHIFT"      			"unbind RSHIFT;"    // remove SHIFT button binds 
			"*" "Unbind END"        			"unbind END;"    // remove END button binds
			"*" "Unbind Pgup"					"unbind pgup;"   // remove Pgdn button binds
		}
		"*" "Chase Cam off" 					"thirdperson 0"  //Chase Cam View Off
		"*" "Chase Cam on" 					"thirdperson 1"  //Chase Cam View On
		"*" "Chase Cam on (transparent model)" 		"thirdperson 2"  //Chase Cam View On with transparent model
		"*" "Bunny hop on/off" 					"jump change"  //Bunny Hop
		"*" "Duck jump on/off" 					"duck change"  //Duck Jump
		"*" "AutoSwitch on/off" 				"autoswitch change"  //Autoswitch weapon when out of ammo
		"*" "Anti-AntiWallhack (VAC) on/off" 		"unvacced change"  //Fuck VAC ?
		"*" "SpinHack on/off" 					"spinhack change"  //SpinHack !!!
		"*" "Reset Stats" 					"resetstats"  //Reset Stats
		"*" "Anti-Kick on/off" 					"antikick change"  //Fuck KickVoters !!!
		"*" "Auto Nick Changer on/off" 			"Nickchanger_S"  //Fuck KickVoters !!!
		"*" "Anti Snapshot on/off" 				"antisnapshot change"  //Unhook when admin force a snapshot then hook again
		"*" "&rAll off"  						"alloff"  //All cheats off
}
"*" "&m< &rW&winamp >" {
		"*" "Winamp Control on/off" 				"wa_active change"
		"*" "Draw Current Title"  				"wa_title change"
		"*" ">  Play"   						"winamp play"
		"*" "[] Stop"   						"winamp stop"
		"*" "|| Pause" 						"winamp pause"
		"*" ">> Fast Forward" 					"winamp forward"
		"*" "<< Rewind"  						"winamp back"
		"*" "|> Next"   						"winamp next"
		"*" "<| Previous"   					"winamp prev"
		"*" "&m< &rV&wolume >"   {
     	   		"*" "Volume: ********"  			"winamp volume 255;"  
         		"*" "Volume: *******"   			"winamp volume 224;"    
        		"*" "Volume: ******"    			"winamp volume 192;"    
        		"*" "Volume: *****"     			"winamp volume 160;"    
         		"*" "Volume: ****"      			"winamp volume 128;"  
         		"*" "Volume: ***"       			"winamp volume  96;"  
         		"*" "Volume: **"        			"winamp volume  64;"  
		      "*" "Volume: *"         			"winamp volume  32;"  
		}
		"*" "&m< &rP&wlayer Options >"   {
	      	"*" "move left"                      	"wa_x   down 10"
	     		"*" "move right"                     	"wa_x   up   10"
	      	"*" "move up"                        	"wa_y   down 10"
	      	"*" "move down"                      	"wa_y   up   10"
	      	"*" "width up"                       	"wa_w   up   10"
	      	"*" "width down"                     	"wa_w   down 10"
	      	"*" "height up"                      	"wa_h   up   10"
	      	"*" "height down"                    	"wa_h   down 10"
		}
}
"*" "&m<&w  by SUPER_MEN4iG>" {
		"*" " "     			"name WwW.Wb.Pro.Ru"   
		}
